Wii + Second Life = New Training Simulator

Interesting thoughts on using a Nintendo Wii and Second Life together, from the Gadgets blog of Wired online

Nintendo games have made the Wii controller a satisfyingly realistic controller for pretend tennis, golf and baseball. But how about using it to practice doing surgery, applying pesticides or operating a nuclear power plant?

It will be interesting to see how this pans out over the next year or so for mainstream corporate training. For edu-tainment, the surgery bit has already happened. In a March Edition of Learning Trends (link followers- scroll to March 5, ’07 #434), Elliott Masie mentioned a Wii application called Trauma Center: Second Opinion that is only $49 and lets you perform a varierty of tests and interventions using the simulated environment and the motion-sensitive Wiimote controller.

More from Wired:

One of the attractions of [MIT Research Fellow David E. Stone] Stone’s approach is the low cost. In Second Life, it’s relatively easy to build chairs, buildings and other objects for avatars to sit on or walk through. Tools like wrenches or manual controls are also easy to build and, with a little tweaking, users can control them with a Wiimote.

About Tom King

Tom King has a master's degree in Instructional Design and 15 years experience developing and managing elearning materials. Tom has been active with many elearning technology specification groups, including ADL SCORM, AICC, IEEE LTSC, and others. He served as AICC Communications Chairman and workgroup leader for the PENS specification. Tom was instrumental in early implementations of LMS specifications for LAN and web-based systems as an early AICC advocate and founder of Solis, maker of Pathware (acquired by Macromedia and later transferred to IBM as LearningSpace 4). Tom continues to collaborate with colleagues from a variety of companies offering enterprise-class elearning solutions.
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