Thursday, January 10, 2008
Rapid Syndication Surfing: FeedDemon & NetNewsWire
Reading blogs has become a primary source of news for me. I sorely missed FeedDemon when I switched to Mac. Then I found about about NetNewsWire, but dawdled on buying it. Surprise, BOTH are now free. My favorite apps list just got bigger and free-er. I'll expand on the details of each below.
Feed readers make your blog reading more productive. Yes, I know about Bloglines and Google Reader (and other web-based readers), but these desktop readers are my preference for a few reasons. Those who live in the browser or bounce between machines may prefer web-hosted solutions. However, putting me in front of a browser, leaves me itching to hit a few favorite bookmarks, check AdSense, frequent flyer miles and other BBADD ideas (Browser-based Attention Deficit Disorder). Plus, lately I've been getting paranoid about having ALL my data at Google, so I spread the data to make the harvesting a little harder, even if that expands the password/identity hassles/risks.
The "fog of surfing" quickly crushes my plans for focused RSS raids in Firefox (apologies to Carl von Clausewitz). In contrast, I find that FeedDemon gives a comforting and quick "customized newspaper" my favorite feeds. NetNewsWire has a little different interface paradigm, but I can still sail through feed faster than plain surfing, Firefox Sage extension surfing or using Bloglines and succumbing to BBADD temptations.
UPDATE 1/11/07: Nick Bradbury himself discusses, Why Use a Desktop RSS Reader? (Note he does NOT make it a all-or-nothing argument like some).
Windows RSS Reader: FeedDemon now $0
FeedDemon comes from the genius of Nick Bradbury, who also developed the original HomeSite HTML editor. I bought FeedDemon years ago when he sold it directly. I've always loved the newspaper view and the innovative blog-search-results-feed. The search lets you create a "feed" that is the dynamic results of searching across blogs-- VERY handy when you want to stay on top of emerging news on a few related topics of interest.
Mac RSS Reader: NetNewsWire now $0
This one is a little newer to me, but I'm liking it a lot after 2 days of heavy use. NetNewsWire has the features you'd expect and a nice capability to open posts in either your preferred browser or the built-in browser. Opening things in the built-in browser reduces the clutter, while still letting you easily read the full-featured verison of the posts. Besides an nice Outlook-eque 3 panel view, the NetNewsWire browser pane also includes sharp, useful thumbnail views of each open "tab" of blog posts content.
Both readers really shine if you use the feature to clean-out infrequently read feeds (literally NetNewsWire "dinosaurs"). For further blog-reading productivity boosts, you can become a FeedDemon speed demon by applying the Inbox Zero techniques from the 43 Folders organizational site to RSS reading. I've tried it and it works great!
Speaking of BBADD behavior, have you seen the Gizmodo CES horseplay? I'm not sure I'd be proud of that.
Labels: blogs, technology, tips
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Tuesday, January 01, 2008
Baby Got Backlinks
OK, I just watched the last 2 segments of VH1 100 Greatest Songs of the 90's on Tivo, so please forgive the back-dated back reference. Maybe I should have gone with "D'oh, FINALLY Got Blogger Backlinks Working."
Using RAGE Google Sitemap Automator has been all the rage with me during the holiday break, but I kept learning from Google Webmaster Tools that I was getting pages with weird links ending with %3C$BlogBacklinkURL$%3E. It turns out that Backlinks have been broken here since forever. However they are now fixed, thanks to the informative (but 2 year old) post I found at A Consuming Experience, Display links to your posts via Blogger Backlinks, Icerocket Link Tracker etc. If you're having a problem like this, you probably have a customized Blogger template, so you should see the section titled Blogger: backlinks for custom templates.
Watch for some real content to appear here soon.
Labels: blogs, rant, technology
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Sunday, November 04, 2007
Learning from Navisite Failures
Because of Navisite, what was supposed to be a 14 hour over-night change for 5dollarhosting.com became a 34 day tragic comedy of errors, with 200,000+ sites besides mine down about 3x longer than expected. Not a big deal for me; I have my own email elsewhere and you all surviced fine without this web site available. But perhaps this was a good lesson from a bad example of communication and collaboration.
After repeated postponements Navisite still messed up royally on the relocation that was supposed to happen from 10pm Friday night to noon Saturday (Eastern time), instead starting late, encountering challenges, messing up on communication and taking from 10pm Friday until 2:30pm Sunday mid-morning Monday.
What was scheduled as 14 hours expanded to 41.5 60+ hours including the shift-off of Daylight Savings. Adding insult to injury Navsite was ill-prepared with IT security systems with a claimed DDoS attack happened early Sunday too. Oops. [In hindsight, reading the playback, I wonder if this 'attack' was actually just lots of traffic their own servers generated due to configuration issues]. Recurring missed deadlines, calls after-the-fact, and weak assurances after trust was lost didn't help anyone. Read the saga at 5dollarbackup.com/blog if you like.
It's an old lesson, and a good reminder for me- Trust is important. Be prepared. Make commitments you can keep. Communication is critical; stay in contact with your customers.
I am going to give 5dollarhosting a chance to treat customers like me better than the poor way that Navisite has treated them. That said, I do have calls in to AN Hosting, BlueHost, DreamHost and Host Gator. Maybe this will be an opportunity to switch off of Blogger to another blogging system, and maybe even try out Joomla or Ruby on Rails.
Let me know if you have feedback on hosting services, blogging systems (not clients though, I use ecto 3 and LOVE it), or Joomla and lightweight content-management systems. I think Mobilemind is due for an upgrade in late 2007 or early 2008.
UPDATE: Monday, 8am Pacific time– Internet technology resilience proved itself again yesterday. My blog was only online briefly Sunday, but feed readers picked up the RSS. Servers were online and offline sporadically for hours at a time. Even with the server down I was contacted via LinkedIN and twitter messages from friends and colleagues. Thanks to Aaron and others for their empathy and advice. I just got an email from a reporter in Boston who wants to talk to me. It is a very connected world.
UPDATE 3: Thursday, November 9– (Yes, that is update #3, update #2 got lost due to Blogger being unable to reach downed Navisite servers on Monday.) It is 6 days later and 16,000+ web sites are still down. Go Navisite. I'm just not saying where they can go. :-)
Labels: blogs, technology
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Friday, November 02, 2007
Elearning, Machinima and the Law
One of the great take-aways of Learning 2006 for me was Machinima. Now there's some IP follow-up that is due for anyone considering using Machinima content for training. I think machinima is a powerful, effective and low cost alternative technique to "from scratch" 2D/3D animation, graphics and video production for e-learning. However, as always, one needs to be respectful of intellectual property (IP). A blog posting that I recently found is a good reminder of that.
But first, a little background. In February of 2007 I posted some information on machinima when I was fortunate enough to snag Tom Crawford as a guest speaker for an Adobe eLuminary web seminar titled Machinima: When Video isn't Video [description at bottom of page here, direct link to recording here (free registration req'd)]. By the way, Tom did the best job I have ever seen of formatting/encoding machinima clips for use inside Adobe Connect, but that may be a whole other seminar topic.
Since then I have been openly wondering about using imagery and recorded screen captures of Flight Simulator X and other tools for training. Hopefully, Microsoft and other vendors will make their IP policies clearer regarding this use case. It seems the use case for the elearning developer is not to use game storyline, but to co-opt it as a graphics or animation generator. I'm really not sure how this plays into their IP policies.
In August of 2007, Mark Methenitis of The Vernon Law Group posted some informative discussion and commentary on Microsoft and machinima on his blog Law of the Game. from the original post, Microsoft's New Content Usage Rules: A Small Step for Machinima –
Microsoft has set forth an interesting new content policy, found here, that seems to be giving the non-profit machinimist a break. In fact, I would go as far as to say this is really what needed to be done, but only addresses half of the issue.
The rules boil down to this: You can use the following games:
- Age of Empires (all versions)
- Flight Simulator (all versions)
- Forza Motorsport (all versions)
- Halo: Combat Evolved, Halo 2, and Halo 3 (when released)
- Kameo
- Perfect Dark Zero
- Project Gotham Racing (all versions)
- Rise of Nations (all versions)
- Shadowrun
- Viva Piñata
to make machinima, provided you put the following disclaimer on it:
[The title of your Item] was created under Microsoft’s “Game Content Usage Rules” using assets from GAMENAME, © Microsoft Corporation.
The blog entry goes on to list the rules Microsoft requires (which you really should read from the Microsoft Xbox.com page), but I prefer Mark's witty Carlin-esque summary.
Consider these the 7 Deadly Sins of Microsoft Machinima. In short, they are:
- Hacking
- Obscenity
- Profit
- Audio
- Other IP
- Fanfiction
- Piggybacking
When using machinima techniques, I doubt that corporate trainers will ever intend to hack, cuss, directly profit, pirate audio, abuse IP, craft fan fiction or support derivative works (piggybacking), BUT even the best of intents doesn't mean that use for corporate training is legally acceptable to the IP owners. I hope that Microsoft will clarify the IP issues regarding use of game-generated images or image sequences for non-game corporate training purposes at the upcoming Microsoft DevCon 2007 or the related/co-located AvSim 2007 conference & exhibition.
In an interesting and relevant turn, the AvSim 2007 conference features guest speakers including both Capt. Mark Feuerstein, the Project Pilot for Boeing Commercial Airplanes’ 747-8 program and commercial pilot and flight instructor, Erik Lindbergh– grandson of Charles and Anne Morrow Lindbergh. I wonder what their thoughts on training "fair use" might be.
Labels: blogs, events, gaming, learning, simulation, technology, virtual worlds
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Tuesday, September 11, 2007
Cheat This Book- Gadgets, Games & Gizmos
I'm barely in "Gen-X." I'm about 12 years too young to truly appreciate the Abbie Hoffman reference I just made. I'm about 12 years too old to be a real "gamer." Nonetheless, here I am in my 40's staying up late to write a book report on Gadgets, Games and Gizmos for Learning by Karl Kapp. Sorry Mom.
I apologize to my mother, my beloved late-night term-paper typist, but NOT to you dear reader. This book is pretty good. I am going to apply a little gamer style that I learned from the book and mix it up with a little of my own Yuppie Yippie geezer pre-gamer culture jamming of my own. (Whew, too much social anthropology to parse there, no wonder one of the reviewers/contributors has a background in Anthropology.)
Learning Designer/Developer Cheating Tips for Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers
- Use the Corporate Card to buy it. It's expensive, but you'll come-off like a super-genius. Plus you'll want to share this book with co-workers and clients. Boomers will be able to throw down some gaming terms, and understand what makes gamers tick. Gamers will even gain some insight into Boomers.
Bonus tip: Independent consultant like me? Buy it anyway and "Stick it to the man." It's fun, even if you are "the man." - Read Chapter 1 first, and read it all. Well, duh. It's like doing the tutorial at the start of a game, you'll get further faster. This chapter has a lot of the background and research references that helped shape the book.
- Jump to Chapter 5, it's about cheats Why? 'Cause one man's cheats is another man's job-aid (or performance support tool). Besides this whole post is a cheat, right. Don't hate the playa, learn to game the gamers.
- Now skip to Chapter to Chapter 10, it's about the coin You're going to need budget or at least time to do some interesting games, get some gizmos, design networked social learning and generally do other cool stuff. Chapter 10 gets right to the new math of explaining that not just playing, but designing games is critical and worthwhile. You'll need to justify this stuff.
Bonus tip: Now go back and read the "Workplace Implications" from Chapters 2-4 and 6-8-- they'll have some good fodder for the Exec Summary of that budgeting proposal. - Refine and Polish Go back and skip around, read more in any order... don't be so linear dude. Refresh some basic ISD in Chapters 2-3 and re-orient it to games and gamers. Think about recruiting them in Chapter 9. Think about how you obtain, train and retain across the board for boomer and gamers alike.
Not exactly a book report, but hopefully an interesting stop on this virtual book tour. I like the book for the anecdotes, data and scenarios. Those are things that resonate with me and I find memorable, repeatable and applicable. Right there at the front (p. 16-17), Karl pulled together a nice chart of the attributes of the games and gamers across 4 "generations" of gamers from Gen I Pong and Odyssey to Gen 4.0 Halo, The Sims and GTA3. I'm starting to use bits from this table like a mini Meyers-Briggs assessment for quickly sizing up and adjusting to gamers. Check out the book on Amazon, or do a little more recon and learn more about it via the current virtual book tour that is underway.
Labels: blogs, gaming, learning, simulation, technology
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Sunday, August 12, 2007
Time Off for Good Behavior
I'm taking a short vacation. When I get back, I'll update the Elearning Events Calendar and blog a bit about an organization that has recently done 1 million hours of coaching.
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Saturday, May 12, 2007
More Blog Housekeeping- Added Tag Clouds
Just added some minor updates to the template for this blog, including labels tags for a bunch of older posts, and the sidebar link to the tagged posts.
I'm also in the midst of a 30 day experiment with twitter and added that to the sidebar. So far, my twitter content is mostly an activity journal, posting point for inside jokes and somewhat needy Tamagotchi.
Let me know if the labels or twitter are useful. I like the labels, and I've got to believe there is some learning, elearning or social learning use for twitter. Is there?
Labels: blogs
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Monday, April 23, 2007
Blogs, Part 2
I'm working around a Blogger issue, so here is the rest of the entry.
Learning and ElearningDonald Clark- Plan B
Well thought, well researched information and opinions on learning and education. Here's a GREAT example that cites John Locke's thoughts on education and references William James too- Habitual Learning (h-learning). Recently (and informally) dubbed a premiere learning "debunker", he clearly puts thought, time and research into his posts.
Karl Kapp- Kapp Notes
I've known Karl for almost 10 years through Dr. Tim Phillips and the Bloomsburg University Corporate Advisory Council. Karl and I bonded over our shared background with major consulting firms, and interest in instructional design. He recently published an intriguing book on gaming (Gadgets, Games & Gizmos for Learning) that puts forth the notion of certain generations or epochs of computer/console gamers, as well as ramifications and possibilities for learning and training.
Mark Oehlert- e-Clippings (Learning As Art)
Hmm, what can I say except, "Mark is out there. AND he brings it back to share with you." Tons of quick thought, deep thoughts and connections that can be applied to learning, training, development and technology. He is the first one I remember meeting who was genuinely and deeply interested and passionate about using Second Life for learning and training.
Technology
John Dowdell- JD on EP
I read John's blog daily to keep up on relevant techmemes, trends and key Adobe news. As a community manager and corporate blogger he provides lots of interesting connection and insights on the blogosphere, journalism and techno-social trends come along the way too. Plus you've got to love obscure references to Donald Duck artists and terms for non-verbal acknowledgment.
Steve Makofsky- The Furrygoat Experience
I started reading Steve's blog years ago when I got hooked on an RSS Reader he wrote for PocketPC. He's since moved into Microsoft and then out of Seattle and into Yahoo. I like the technology themes and random relevant insights of his blog. From him I learned of Kathy Sierra's blog (and subsequently recommended that VNU get her as a speaker for Training Directors Forum). Steve also reacquainted with Bruce Tognazzini whose book (Tog on Software Design) I had read years earlier.
I'll collect more and pass them on in a future post.
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Sunday, April 22, 2007
Interesting Reading - Blogs I Like
UPDATE: Google Blogger is totally crappy about providing any feedback other than failure, so I'm breaking this into 2 posts. Validating the HTML of the posts with the W3C and Dreamweaver validator is useless; Blogger just silently fails with a blank screen.
I perceive much of my own value as being a node in a network. The connections I make and the connections that pass through are valuable. I like to share them. Here are a few of the blogs I'd like to share with you and some of my personal editorial comments that may help you.
Learning and ElearningClark Aldrich- Elements of Interactivity If you want to apply simulation to professional development, then Clark IS the man. Fantastic on-going posts on the ASTD Learning Circuits Blogand his own blog are great reading, thought provoking and encouraging for those who want to use more simulation to increase training effectiveness and performance.
Jay Cross- Internet Time Blog My summary about him? Foresight + Insight + Raconteur + ?? = Jay Example Entry: Now What Invited to speak about"Informal Learning Goes Mobile" at the Seriously Mobile Summit, Jay realizes they "get it" already and moves on.
The audience had already drunk the web 2.0 KoolAid. I pushed them to think about the implications several years out. As a starting point, I eliminated talk about devices. The previous week, when talking with a dozen very sophisticated learning technologists about mobile, the conversation rapidly devolved into complaints about unreadable screens and buttons too small for beefy fingers. Moore's Law will take care of those in short order, so we started as if it already had...
more to come
Labels: blogs, learning, simulation

