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Tag Archives: virtual worlds
iPod-based Language Learning w/Virtual Characters
I saw that 9to5 Mac picked up a story on iPods as mobile training devices for soldiers to learn new spoken languages. I immediately recognized this from some demos I’d seen from Carol Wideman of Vcom3D. Fantastic to see that … Continue reading
Tagged Adobe, Apple, learning, technology, virtual worlds
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Elearning, Machinima and the Law
One of the great take-aways of Learning 2006 for me was Machinima. Now there’s some IP follow-up that is due for anyone considering using Machinima content for training. I think machinima is a powerful, effective and low cost alternative technique … Continue reading
Tagged blogs, events, gaming, learning, simulation, technology, virtual worlds
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Second Life and Wii: Are we ready for the Goldrush, Backlash or both
That last post on the Wii and SecondLife was supposed to be a quick puff-piece, but as I mulled it over it grew and grew until I split it into two with this opinion post as the second part. Personally, … Continue reading
Tagged second life, simulation, technology, virtual worlds
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Wii + Second Life = New Training Simulator
Interesting thoughts on using a Nintendo Wii and Second Life together, from the Gadgets blog of Wired online Nintendo games have made the Wii controller a satisfyingly realistic controller for pretend tennis, golf and baseball. But how about using it … Continue reading
Tagged learning, secondlife, simulation, technology, virtual worlds
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ACM / eLearn Magazine on Second Life for Learning
The Association for Computing Machinery (acm) publishes eLearn, an online magazine about Education and Technology. Just a few days ago they published Another Life: Virtual Worlds as Tools for Learning, by Jay Cross, Internet Time Group; Tony O’Driscoll, IBM; and … Continue reading
Tagged second life, simulation, virtual worlds
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